ROUTINE

ROUTINE

Client:

Client:

Year:

Year:

Personal Project

Personal Project

2026

2026

The DREAM SEQUENCE 3D Community Challenge.

The DREAM SEQUENCE 3D Community Challenge.

3D lighting, Materials, Modelling & Animation in Cinema4D / Rendered with Octane / Compositing & Editing in After Effects

3D lighting, Materials, Modelling & Animation in Cinema4D / Rendered with Octane / Compositing & Editing in After Effects

Challenged to create a short 4 second animation from a 120bpm template over 30 days. Heaviliy inspired by ROUTINE (2025) and its chilling, sci-fi/horror atmosphere.

Challenged to create a short 4 second animation from a 120bpm template over 30 days. Heaviliy inspired by ROUTINE (2025) and its chilling, sci-fi/horror atmosphere.

Development -

Development -

Credit to Lunar Software for their inspirational game ROUTINE and robot model.

Credit to Lunar Software for their inspirational game ROUTINE and robot model.

© 2026 | Miles Machin

mmachin8@gmail.com

© 2026 | MM